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Magic: The Gathering · Bloomburrow · Uncommon

Hunter's Talent

Enchantment — Class

$0.33

Market price

$0.40

Foil

2

Public decks

Hunter's Talent
$0.33$0.40
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

(Gain the next level as a sorcery to add its ability.)When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#3,672
Rarity
Uncommon

Legality

Alchemy

Legal

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Jul 26, 2024 · Wizards of the Coast

    If either target is illegal as the level 1 class ability resolves, no damage will be dealt. If both targets are illegal, the ability won't resolve at all.

  2. Jul 26, 2024 · Wizards of the Coast

    Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything.

  3. Jul 26, 2024 · Wizards of the Coast

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  4. Jul 26, 2024 · Wizards of the Coast

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  5. Jul 26, 2024 · Wizards of the Coast

    Gaining a level won't remove abilities that a Class had at a previous level.

  6. Jul 26, 2024 · Wizards of the Coast

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  7. Jul 26, 2024 · Wizards of the Coast

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  8. Jul 26, 2024 · Wizards of the Coast

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Bloomburrow
BloomburrowBLB · $0.33
The List
The ListPLST
Community

Decks using this card

2 public decks run Hunter's Talent.


LCNConstructed

Commander Cube

BA
BazMiltonFelix18 hours ago
600
MTGCommanderB2

Yorvo Greens All Over the Place

TheGentleman
TheGentleman7 months ago
600