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Magic: The Gathering · Secret Lair Drop · Rare

Hive Mind

Enchantment

—

Market price

$13.92

Foil

4

Public decks

Hive Mind
$13.92
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

In an instant, countless consciousnesses shared a single thought: "Defend."

Card Facts

Mana value
6
Colors
Color identity
EDHREC rank
#7,722
Rarity
Rare

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Oct 1, 2009 · Wizards of the Coast

    Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.

  2. Oct 1, 2009 · Wizards of the Coast

    Hive Mind will copy any instant or sorcery spell, not just one with targets.

  3. Oct 1, 2009 · Wizards of the Coast

    If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)

  4. Oct 1, 2009 · Wizards of the Coast

    The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.

  5. Oct 1, 2009 · Wizards of the Coast

    Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  6. Oct 1, 2009 · Wizards of the Coast

    If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.

  7. Oct 1, 2009 · Wizards of the Coast

    If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.

  8. Oct 1, 2009 · Wizards of the Coast

    A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  9. Oct 1, 2009 · Wizards of the Coast

    If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Secret Lair Drop
Secret Lair DropSLD · $13.92
Magic 2010
Magic 2010M10 · $8.46
Community

Decks using this card

4 public decks run Hive Mind.


MTGLegacy

let's play

RE
Redbaby4 days ago
500
MTGLegacy

Dr. Doom

sirmattbeardsly
sirmattbeardsly20 days ago
500
MTGCommanderB4

Fractured Sanity

JI
JibWickett7 months ago
100
MTGCommanderB1

A Stable and Rational Deck

TheGentleman
TheGentleman1 year ago
2300