Hermit of the Natterknolls
Creature — Human Werewolf
$0.37
Market price
$2.52
Foil
0
Public decks
Rules Text
He hates company . . .
. . . but he'll have you for lunch.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Apr 8, 2016 · Wizards of the Coast
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
- Apr 8, 2016 · Wizards of the Coast
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
- Apr 8, 2016 · Wizards of the Coast
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
- Apr 8, 2016 · Wizards of the Coast
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
- Apr 8, 2016 · Wizards of the Coast
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
- Apr 8, 2016 · Wizards of the Coast
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
Every version
Each printing we have of this card; pick one to see its price and set.



