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Magic: The Gathering · Fallout · Rare

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant

—

Market price

$1.49

Foil

2

Public decks

Harold and Bob, First Numens
$1.49
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Reach, vigilanceWhen Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Card Facts

Mana value
3
Power / Toughness
3 / 3
Colors
Color identity
Produces
EDHREC rank
#9,046
Keywords
Rarity
Related cards
RadiationHelperRadiation

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Mar 8, 2024 · Wizards of the Coast

    If you control Harold and Bob, you'll return it to the battlefield when it dies while it's a creature. It doesn't matter who owns the card. You'll choose which Forest you control it will enchant as it returns to the battlefield.

  2. Mar 8, 2024 · Wizards of the Coast

    If there's nothing for Harold and Bob to legally enchant, it remains in its owner's graveyard instead of returning to the battlefield.

  3. Mar 8, 2024 · Wizards of the Coast

    A token that's a copy of Harold and Bob won't return to the battlefield from its owner's graveyard.

  4. Mar 8, 2024 · Wizards of the Coast

    If a nontoken permanent that's a copy of Harold and Bob dies while it's a creature, it will return to the battlefield as an Aura with only the abilities granted by the effect that returned it to the battlefield. It will also retain its name, colors, and supertypes, but it will be an Aura enchantment with no other types or subtypes.

  5. Mar 8, 2024 · Wizards of the Coast

    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  6. Mar 8, 2024 · Wizards of the Coast

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  7. Mar 8, 2024 · Wizards of the Coast

    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  8. Mar 8, 2024 · Wizards of the Coast

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

  9. Mar 8, 2024 · Wizards of the Coast

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  10. Mar 8, 2024 · Wizards of the Coast

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  11. Mar 8, 2024 · Wizards of the Coast

    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

  12. Mar 8, 2024 · Wizards of the Coast

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Fallout
FalloutPIP · $0.33
Fallout
FalloutPIP · $0.46
Fallout
FalloutPIP · $4.19
Fallout
FalloutPIP · $1.49
Community

Decks using this card

2 public decks run Harold and Bob, First Numens.


MTGCommanderB1

The Jenova Convention

TheGentleman
TheGentleman1 year ago
1000
MTGCommanderB2

Mutant Menace (Fallout Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
400