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Magic: The Gathering · Planechase Planes · Common

Grixis

Plane — Alara

$7.74

Market price

0

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Grixis
$7.74
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ScryfallEDHREC

Rules Text

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.

Card Facts

Mana value
0
Colors
Colorless
Rarity
Common
Artist

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Oct 1, 2009 · Wizards of the Coast

    A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

  2. Oct 1, 2009 · Wizards of the Coast

    A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

  3. Oct 1, 2009 · Wizards of the Coast

    The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

  4. Oct 1, 2009 · Wizards of the Coast

    If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

  5. Oct 1, 2009 · Wizards of the Coast

    Despite the appearance of the reminder text, the unearth abilities that Grixis grants are activated abilities of each individual blue, black, and/or red creature card in a graveyard. They're not activated abilities of Grixis.

  6. Oct 1, 2009 · Wizards of the Coast

    A card's mana cost includes its color.

  7. Oct 1, 2009 · Wizards of the Coast

    Grixis may cause a creature card in a graveyard to have multiple unearth abilities. Its owner may activate any one of those abilities.

  8. Oct 1, 2009 · Wizards of the Coast

    If you activate a creature card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

  9. Oct 1, 2009 · Wizards of the Coast

    Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Essence Scatter) will not.

  10. Oct 1, 2009 · Wizards of the Coast

    At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the ability won't trigger again. However, the replacement effect will still exile the creature if it would eventually leave the battlefield.

  11. Oct 1, 2009 · Wizards of the Coast

    Unearth grants haste to the creature that's returned to the battlefield. However, neither of the exile abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

  12. Oct 1, 2009 · Wizards of the Coast

    If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new permanent with no relation to its previous existence. The unearth effect will no longer apply to it.

  13. Oct 1, 2009 · Wizards of the Coast

    Unlike the unearth ability, the chaos ability returns a creature card from a graveyard to the battlefield indefinitely.

Printings

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2 printings
Planechase Anthology Planes
Planechase Anthology PlanesOPCA · $5.60
Planechase Planes
Planechase PlanesOHOP · $7.74
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