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Magic: The Gathering · Outlaws of Thunder Junction Promos · Rare

Great Train Heist

Instant

—

Market price

$5.26

Foil

23

Public decks

Great Train Heist
$5.26
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Spree (Choose one or more additional costs.)+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.+ — Creatures you control get +1/+0 and gain first strike until end of turn.+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Card Facts

Mana value
1
Colors
Color identity
EDHREC rank
#1,123
Keywords
Treasure, Spree
Rarity
Related cards
TreasureTokenTreasure

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Apr 12, 2024 · Wizards of the Coast

    Notably, Great Train Heist’s first mode doesn’t give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

  2. Apr 12, 2024 · Wizards of the Coast

    Great Train Heist’s second mode affects only creatures you control at the time Great Train Heist resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 or first strike.

  3. Apr 12, 2024 · Wizards of the Coast

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  4. Apr 12, 2024 · Wizards of the Coast

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  5. Apr 12, 2024 · Wizards of the Coast

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  6. Apr 12, 2024 · Wizards of the Coast

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  7. Apr 12, 2024 · Wizards of the Coast

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  8. Apr 12, 2024 · Wizards of the Coast

    No matter which modes you choose, you always follow the instructions in the order they are written.

  9. Apr 12, 2024 · Wizards of the Coast

    You can’t choose the same mode more than once.

  10. Apr 12, 2024 · Wizards of the Coast

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  11. Apr 12, 2024 · Wizards of the Coast

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

  12. Apr 12, 2024 · Wizards of the Coast

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  13. Apr 12, 2024 · Wizards of the Coast

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  14. Apr 12, 2024 · Wizards of the Coast

    If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


5 printings
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction PromosPOTJ · $4.86
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction PromosPOTJ · $5.26
Outlaws of Thunder Junction
Outlaws of Thunder JunctionOTJ · $4.78
Outlaws of Thunder Junction
Outlaws of Thunder JunctionOTJ · $8.29
The List
The ListPLST · $5.03
Community

Decks using this card

23 public decks run Great Train Heist; here are the 8 most recently updated.


MTGCommander

Captain Howler - Discard

DI
diemensniep20 hours ago
600
LCNConstructed

Commander Cube

BA
BazMiltonFelix20 hours ago
600
MTGCommanderB2

Cloning My Sphinx to Make Rocks

TheGentleman
TheGentleman4 days ago
700
MTGCommander

grrrrr wheres the booty

sirmattbeardsly
sirmattbeardsly20 days ago
400
MTGCommanderB1

goro goro

RI
Rikoudou773 months ago
400