Gravitic Punch
Sorcery
$0.14
Market price
$0.60
Foil
5
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Oct 5, 2018 · Wizards of the Coast
If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won't deal damage.
- Oct 5, 2018 · Wizards of the Coast
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
- Oct 5, 2018 · Wizards of the Coast
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
- Oct 5, 2018 · Wizards of the Coast
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
- Oct 5, 2018 · Wizards of the Coast
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
5 public decks run Gravitic Punch.






