Grasp of Fate
Enchantment
$0.40
Market price
11
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalOathbreaker
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Nov 4, 2015 · Wizards of the Coast
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
- Nov 4, 2015 · Wizards of the Coast
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
- Nov 4, 2015 · Wizards of the Coast
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
- Nov 4, 2015 · Wizards of the Coast
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
- Nov 4, 2015 · Wizards of the Coast
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
11 public decks run Grasp of Fate; here are the 8 most recently updated.















