Grafted Wargear
Artifact — Equipment
$0.30
Market price
$0.35
Foil
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Nov 10, 2020 · Wizards of the Coast
Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
- Apr 15, 2013 · Wizards of the Coast
You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
- Dec 1, 2004 · Wizards of the Coast
If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Grafted Wargear.


