Goldenhide Ox
Enchantment Creature — Ox
$0.21
Market price
$0.30
Foil
0
Public decks
Rules Text
The temptation to take the ox's golden hide is as irresistible as it is fatal.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Apr 26, 2014 · Wizards of the Coast
The defending player must assign at least one blocker to the target creature during the declare blockers step if that player controls any creatures that could block it.
- Apr 26, 2014 · Wizards of the Coast
The constellation ability doesn't force any specific creature to block the target creature.
- Apr 26, 2014 · Wizards of the Coast
If multiple attacking creatures must be blocked if able, the defending player must assign at least one blocker to each of them if possible. For example, if two such creatures were attacking and there were two potential blockers, they couldn't both be assigned to block the same attacker.
- Apr 26, 2014 · Wizards of the Coast
A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
- Apr 26, 2014 · Wizards of the Coast
An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
- Apr 26, 2014 · Wizards of the Coast
When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
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