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Magic: The Gathering · Warhammer 40,000 Commander · Rare

Ghost Ark

Artifact — Vehicle

—

Market price

$1.10

Foil

1

Public deck

Ghost Ark
$1.10
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

FlyingRepair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Facts

Mana value
4
Power / Toughness
3 / 3
Colors
Colorless
EDHREC rank
#13,859
Keywords
Flying, Repair Barge, Crew
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Oct 7, 2022 · Wizards of the Coast

    Ghost Ark's triggered ability gives unearth {3} to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.

  2. Oct 7, 2022 · Wizards of the Coast

    See also "Returning Keyword Ability: Unearth" in the General Notes section.

  3. Oct 7, 2022 · Wizards of the Coast

    If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

  4. Oct 7, 2022 · Wizards of the Coast

    Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.

  5. Oct 7, 2022 · Wizards of the Coast

    If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

  6. Oct 7, 2022 · Wizards of the Coast

    At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.

  7. Oct 7, 2022 · Wizards of the Coast

    Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Warhammer 40,000 Commander
Warhammer 40,000 Commander40K · $0.40
Warhammer 40,000 Commander
Warhammer 40,000 Commander40K · $1.10
Community

Decks using this card

1 public deck runs Ghost Ark.


MTGCommanderB2

Necron Dynasties (Warhammer 40,000 Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
700