Fury of the Horde
Sorcery
$2.49
Market price
$4.13
Foil
1
Public deck
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jul 15, 2006 · Wizards of the Coast
If it’s somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
- Jul 15, 2006 · Wizards of the Coast
Paying the alternative cost doesn’t change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty.
- Jul 15, 2006 · Wizards of the Coast
You may pay the alternative cost rather than the card’s mana cost. Any additional costs are paid as normal.
- Jul 15, 2006 · Wizards of the Coast
If you don’t have two cards of the right color in your hand, you can’t choose to cast the spell using the alternative cost.
- Jul 15, 2006 · Wizards of the Coast
You can’t exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Fury of the Horde.




