Furnace of Rath
Enchantment
$14.16
Market price
5
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalPremodern
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Aug 1, 2005 · Wizards of the Coast
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
- Oct 4, 2004 · Wizards of the Coast
If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
- Oct 4, 2004 · Wizards of the Coast
The trample rules cause damage to be divided before it is doubled.
- Oct 4, 2004 · Wizards of the Coast
If you have two of these on the battlefield, the damage is multiplied by 4.
- Oct 4, 2004 · Wizards of the Coast
The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
Every version
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Decks using this card
5 public decks run Furnace of Rath.














