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Magic: The Gathering · The Lost Caverns of Ixalan Commander · Rare

Francisco, Fowl Marauder

Legendary Creature — Bird Pirate

$1.13

Market price

2

Public decks

Francisco, Fowl Marauder
$1.13
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

FlyingFrancisco can't block.Whenever one or more Pirates you control deal damage to a player, Francisco explores.Partner (You can have two commanders if both have partner.)

Card Facts

Mana value
2
Power / Toughness
0 / 1
Colors
Color identity
EDHREC rank
#7,043
Keywords
Flying, Partner, Explore
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Nov 10, 2023 · Wizards of the Coast

    If one or more Pirates you control deal damage to multiple players at once (for example, in combat, or with an ability such as that of Lightning-Rig Crew), Francisco, Fowl Marauder's ability triggers once for each of those players.

  2. Nov 10, 2023 · Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities.

  3. Nov 10, 2023 · Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  4. Nov 10, 2023 · Wizards of the Coast

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  5. Nov 10, 2023 · Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  6. Nov 10, 2023 · Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  7. Nov 10, 2023 · Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  8. Nov 10, 2023 · Wizards of the Coast

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  9. Nov 10, 2023 · Wizards of the Coast

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

  10. Nov 10, 2023 · Wizards of the Coast

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

  11. Nov 10, 2023 · Wizards of the Coast

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

  12. Nov 10, 2023 · Wizards of the Coast

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

  13. Nov 10, 2023 · Wizards of the Coast

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

  14. Nov 10, 2023 · Wizards of the Coast

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
The Lost Caverns of Ixalan Commander
The Lost Caverns of Ixalan CommanderLCC · $1.13
The Lost Caverns of Ixalan Commander
The Lost Caverns of Ixalan CommanderLCC · $0.29
Community

Decks using this card

2 public decks run Francisco, Fowl Marauder.


MTG

Monkey D. Goofy

TheGentleman
TheGentleman1 year ago
2000
MTGCommanderB3

Ahoy Mateys (The Lost Caverns of Ixalan Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
400