Fires of Mount Doom
Legendary Enchantment
$3.57
Market price
2
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Jun 16, 2023 · Wizards of the Coast
Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.
- Jun 16, 2023 · Wizards of the Coast
If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.
- Jun 16, 2023 · Wizards of the Coast
If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.
- Jun 16, 2023 · Wizards of the Coast
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Every version
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Decks using this card
2 public decks run Fires of Mount Doom.



