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Magic: The Gathering · Teenage Mutant Ninja Turtles Eternal · Rare

Fast Forward

Sorcery

$0.35

Market price

1

Public deck

Fast Forward
$0.35
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

This spell costs less to cast for each opponent you attacked this turn.Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

The streets are a dangerous place for a pair of neon nightriders.

Card Facts

Mana value
5
Colors
Color identity
EDHREC rank
#8,401
Keywords
Goad
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Gladiator

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jan 27, 2026 · Wizards of the Coast

    If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.

  2. Jan 27, 2026 · Wizards of the Coast

    If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

  3. Jan 27, 2026 · Wizards of the Coast

    Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

  4. Jan 27, 2026 · Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Fast Forward's first ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  5. Jan 27, 2026 · Wizards of the Coast

    Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

  6. Jan 27, 2026 · Wizards of the Coast

    If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Teenage Mutant Ninja Turtles Eternal
Teenage Mutant Ninja Turtles EternalTMC · $0.35
Community

Decks using this card

1 public deck runs Fast Forward.


MTGCommanderB2

Turtle Power! (Teenage Mutant Ninja Turtles Commander Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast7 months ago
1700