Everdream
Instant
$0.24
Market price
$0.54
Foil
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 14, 2019 · Wizards of the Coast
The abilities spliced onto the spell happen last, after all of that spell’s other effects.
- Jun 14, 2019 · Wizards of the Coast
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.
- Jun 14, 2019 · Wizards of the Coast
If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.
- Jun 14, 2019 · Wizards of the Coast
If the spell is countered, any cards you spliced onto it remain in your hand.
- Jun 14, 2019 · Wizards of the Coast
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
- Jun 14, 2019 · Wizards of the Coast
The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield), you’ll still draw a card.
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