Eureka
Sorcery
$467.19
Market price
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalOld School
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Sep 16, 2007 · Wizards of the Coast
A “permanent card” is a card that would be a permanent once it’s on the battlefield. Specifically, it’s an artifact, creature, enchantment, land, or planeswalker card.
- Oct 15, 2006 · Wizards of the Coast
Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
- Oct 4, 2004 · Wizards of the Coast
The cards are put onto the battlefield and will not trigger effects which trigger on such cards being “cast” or “played”.
- Oct 4, 2004 · Wizards of the Coast
In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card onto the battlefield. It doesn’t end the first time a player chooses not to put a card onto the battlefield. If a player chooses not to put a card onto the battlefield but the process continues, that player may put a card onto the battlefield the next time the process gets around to them.
- Oct 4, 2004 · Wizards of the Coast
If the card has an X in its mana cost, treat X as zero.
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