Escape to the Wilds
Sorcery
$1.47
Market price
$2.29
Foil
27
Public decks
Rules Text
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Oct 4, 2019 · Wizards of the Coast
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
- Oct 4, 2019 · Wizards of the Coast
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
- Oct 4, 2019 · Wizards of the Coast
The additional land that you play doesn't have to be from among the exiled cards.
- Oct 4, 2019 · Wizards of the Coast
If you don't play a card exiled this way, it remains in exile.
Every version
Each printing we have of this card; pick one to see its price and set.










Decks using this card
27 public decks run Escape to the Wilds; here are the 8 most recently updated.





