Epicure of Blood
Creature — Vampire
$0.20
Market price
$0.50
Foil
2
Public decks
Rules Text
"Fleshy, with just a hint of leather. A fine vintage."
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jul 12, 2019 · Wizards of the Coast
The ability of Epicure of Blood triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Epicure of Blood triggers only once.
- Jul 12, 2019 · Wizards of the Coast
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Epicure of Blood's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- Jul 12, 2019 · Wizards of the Coast
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
- Jul 12, 2019 · Wizards of the Coast
In a Two-Headed Giant game, Epicure of Blood's ability causes the opposing team to lose 1 life twice.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
2 public decks run Epicure of Blood.







