Enroll in the Coalition
Enchantment
$0.27
Market price
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Nov 12, 2019 · Wizards of the Coast
Flagbearer is a creature type, but while you control Enroll in the Coalition, you’re not a creature. You can’t be the target of spell or abilities that target creatures but not players, even if those spells or abilities affect Flagbearers specifically.
- Nov 12, 2019 · Wizards of the Coast
Any player’s Flagbearer may be targeted. For example, if each player controls a Coalition Honor Guard and you control Enroll in the Coalition, an opponent’s Shock could target either creature or you, but not another player.
- Nov 12, 2019 · Wizards of the Coast
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. Triggered abilities (written with “when,” “whenever,” or “at”) don’t have to target a Flagbearer.
- Nov 12, 2019 · Wizards of the Coast
If a spell or ability’s targets are changed, or if a copy of a spell or ability is put onto the stack and has new targets chosen, it doesn’t have to target a Flagbearer.
- Nov 12, 2019 · Wizards of the Coast
If a player chooses targets for another player’s spell or ability, or if targets are chosen randomly, they don’t have to target a Flagbearer.
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