Elkin Bottle
Artifact
—
Market price
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 1, 2008 · Wizards of the Coast
The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.
- Aug 1, 2008 · Wizards of the Coast
If you do not play the card before your next upkeep, it remains exiled; you just lose the ability to play it.
- Oct 4, 2004 · Wizards of the Coast
This is not considered to be drawing a card.
- Oct 4, 2004 · Wizards of the Coast
If the Bottle leaves the battlefield or your control, the cards remain waiting until played or until the beginning of your next upkeep. The card is in the “Exile” zone.
- Oct 4, 2004 · Wizards of the Coast
The card is not part of your hand in any way. You can’t be forced to discard it due to a discard from hand effect, and you can’t discard it to pay a cost.
- Oct 4, 2004 · Wizards of the Coast
To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.
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