Eliminate the Impossible
Instant
$0.13
Market price
$0.06
Foil
0
Public decks
Rules Text
"Half the city had motive. Time to narrow down who also had the means and opportunity."
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalRulings
- Feb 2, 2024 · Wizards of the Coast
Eliminate the Impossible affects only creatures your opponents control at the time it resolves. Creatures they begin to control later in the turn won't get -2/-0 and won't stop being suspected.
- Feb 2, 2024 · Wizards of the Coast
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
- Feb 2, 2024 · Wizards of the Coast
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
- Feb 2, 2024 · Wizards of the Coast
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
- Feb 2, 2024 · Wizards of the Coast
If a creature is already suspected, suspecting it again won't have any effect.
- Feb 2, 2024 · Wizards of the Coast
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
- Feb 2, 2024 · Wizards of the Coast
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
- Feb 2, 2024 · Wizards of the Coast
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
- Feb 2, 2024 · Wizards of the Coast
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
- Feb 2, 2024 · Wizards of the Coast
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
- Feb 2, 2024 · Wizards of the Coast
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
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