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Magic: The Gathering · Adventures in the Forgotten Realms Promos · Rare

Dungeon Descent

Land

—

Market price

$0.66

Foil

1

Public deck

Dungeon Descent
$0.66
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

This land enters tapped.: Add ., , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Card Facts

Mana value
0
Colors
Colorless
Produces
EDHREC rank
#9,032
Rarity
Related cards
Dungeon of the Mad MageHelperDungeon of the Mad MageLost Mine of PhandelverHelperLost Mine of PhandelverTomb of AnnihilationHelperTomb of Annihilation

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jul 23, 2021 · Wizards of the Coast

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  2. Jul 23, 2021 · Wizards of the Coast

    Moving into a dungeon room will cause its room ability to trigger.

  3. Jul 23, 2021 · Wizards of the Coast

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  4. Jul 23, 2021 · Wizards of the Coast

    A player may only have one dungeon in the command zone at a time.

  5. Jul 23, 2021 · Wizards of the Coast

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  6. Jul 23, 2021 · Wizards of the Coast

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  7. Jul 23, 2021 · Wizards of the Coast

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  8. Jul 23, 2021 · Wizards of the Coast

    Dungeons are removed from the game as a state-based action.

  9. Jul 23, 2021 · Wizards of the Coast

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  10. Jul 23, 2021 · Wizards of the Coast

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


5 printings
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms PromosPAFR · $5.41
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms PromosPAFR · $0.45
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms PromosPAFR · $0.66
Adventures in the Forgotten Realms
Adventures in the Forgotten RealmsAFR · $0.28
Adventures in the Forgotten Realms
Adventures in the Forgotten RealmsAFR · $0.38
Community

Decks using this card

1 public deck runs Dungeon Descent.


MTGCommander

Dungeon Crawling

ST
StripperPole5 months ago
700