Do-Over
Instant
$0.40
Market price
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Nov 12, 2019 · Wizards of the Coast
To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.
- Nov 12, 2019 · Wizards of the Coast
If any game actions involve randomizing a portion of the library, randomize it again to undo that action.
- Nov 12, 2019 · Wizards of the Coast
If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.
- Nov 12, 2019 · Wizards of the Coast
Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.
- Nov 12, 2019 · Wizards of the Coast
While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.
Every version
Each printing we have of this card; pick one to see its price and set.


