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Magic: The Gathering · Unstable · Common

Dictation Quillograph

Artifact — Contraption

$0.10

Market price

$0.39

Foil

0

Public decks

Dictation Quillograph
$0.10$0.39
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ScryfallEDHREC

Rules Text

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Card Facts

Mana value
0
Colors
Colorless
Rarity
Common

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Jan 19, 2018 · Wizards of the Coast

    Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

  2. Jan 19, 2018 · Wizards of the Coast

    Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

  3. Jan 19, 2018 · Wizards of the Coast

    In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

  4. Jan 19, 2018 · Wizards of the Coast

    In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

  5. Jan 19, 2018 · Wizards of the Coast

    In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

  6. Jan 19, 2018 · Wizards of the Coast

    While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

  7. Jan 19, 2018 · Wizards of the Coast

    If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

  8. Jan 19, 2018 · Wizards of the Coast

    At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

  9. Jan 19, 2018 · Wizards of the Coast

    If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

  10. Jan 19, 2018 · Wizards of the Coast

    If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

  11. Jan 19, 2018 · Wizards of the Coast

    If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

  12. Jan 19, 2018 · Wizards of the Coast

    Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

Printings

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1 printing
Unstable
UnstableUST · $0.10
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