Descent into Madness
Enchantment
$0.35
Market price
$1.52
Foil
1
Public deck
Rules Text
The stairs lead down in both directions.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- May 1, 2012 · Wizards of the Coast
For each despair counter on Descent into Madness, you’ll exile a permanent you control or exile a card from your hand, not both.
- May 1, 2012 · Wizards of the Coast
First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you’ll be exiling when they choose. They’ll know how many cards you’ll be exiling from your hand, but they won’t see those cards.
- May 1, 2012 · Wizards of the Coast
If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you’ll exile all permanents you control (including Descent into Madness) and all cards from your hand.
- May 1, 2012 · Wizards of the Coast
If Descent into Madness isn’t on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Descent into Madness.


