Dermotaxi
Artifact — Vehicle
$0.23
Market price
$0.54
Foil
2
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 18, 2021 · Wizards of the Coast
The choice of what card is exiled is a replacement effect, not a triggered ability. Players can't respond to the card being exiled.
- Jun 18, 2021 · Wizards of the Coast
The imprint ability is linked to the activated ability that makes Dermotaxi a creature. This means that the second ability refers only to the card exiled by the first, even if it becomes a copy of something that later exiles other cards.
- Jun 18, 2021 · Wizards of the Coast
If you activate the ability, but there's no exiled card to reference (perhaps because there wasn't one in any graveyard to imprint), the ability does nothing. Dermotaxi won't become a copy of anything.
- Jun 18, 2021 · Wizards of the Coast
Dermotaxi does not have a crew ability. Activating the ability to have it become a copy of the exiled card doesn't count as crewing a Vehicle. If a creature you tap to activate the ability has a triggered ability that triggers whenever it crews a Vehicle (such as that of Gearshift Ace), that ability won't trigger.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
2 public decks run Dermotaxi.



