Demonic Pact
Enchantment
$0.33
Market price
6
Public decks
Rules Text
Card Facts
Legality
Alchemy
LegalBrawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalVintage
LegalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalTLR
Not legalRulings
- Jun 22, 2015 · Wizards of the Coast
You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.
- Jun 22, 2015 · Wizards of the Coast
If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.
- Jun 22, 2015 · Wizards of the Coast
The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.
- Jun 22, 2015 · Wizards of the Coast
It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.
- Jun 22, 2015 · Wizards of the Coast
In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.
- Jun 22, 2015 · Wizards of the Coast
Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?
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Decks using this card
6 public decks run Demonic Pact.









