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Magic: The Gathering · Murders at Karlov Manor · Common

Defenestrated Phantom

Creature — Spirit

$0.03

Market price

$0.03

Foil

0

Public decks

Defenestrated Phantom
$0.03$0.03
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ScryfallEDHREC

Rules Text

FlyingDisguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

"Never parley near high windows." —Teysa

Card Facts

Mana value
6
Power / Toughness
4 / 3
Colors
Color identity
EDHREC rank
#29,820
Keywords
Flying, Disguise
Rarity
Related cards
A Mysterious CreatureRelatedA Mysterious Creature

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

PreDH

Not legal

Premodern

Not legal

TLR

Not legal

Rulings

  1. Feb 2, 2024 · Wizards of the Coast

    A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

  2. Feb 2, 2024 · Wizards of the Coast

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

  3. Feb 2, 2024 · Wizards of the Coast

    The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

  4. Feb 2, 2024 · Wizards of the Coast

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  5. Feb 2, 2024 · Wizards of the Coast

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

  6. Feb 2, 2024 · Wizards of the Coast

    If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  7. Feb 2, 2024 · Wizards of the Coast

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  8. Feb 2, 2024 · Wizards of the Coast

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  9. Feb 2, 2024 · Wizards of the Coast

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

  10. Feb 2, 2024 · Wizards of the Coast

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  11. Feb 2, 2024 · Wizards of the Coast

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  12. Feb 2, 2024 · Wizards of the Coast

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Printings

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1 printing
Murders at Karlov Manor
Murders at Karlov ManorMKM · $0.03
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