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Magic: The Gathering · The Lost Caverns of Ixalan · Rare

Deepfathom Echo

Creature — Merfolk Spirit

$0.26

Market price

$0.42

Foil

1

Public deck

Deepfathom Echo
$0.26$0.42
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Card Facts

Mana value
4
Power / Toughness
4 / 4
Colors
Color identity
EDHREC rank
#10,002
Keywords
Explore
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

TLR

Not legal

Rulings

  1. Nov 10, 2023 · Wizards of the Coast

    Once Deepfathom Echo becomes a copy of another creature, it no longer has its triggered ability until end of turn.

  2. Nov 10, 2023 · Wizards of the Coast

    Deepfathom Echo copies exactly what is printed on the chosen creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

  3. Nov 10, 2023 · Wizards of the Coast

    Non-copy effects that have already applied to Deepfathom Echo will continue to apply to it. For example, +1/+1 counters on it will still affect it.

  4. Nov 10, 2023 · Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is 0.

  5. Nov 10, 2023 · Wizards of the Coast

    If Deepfathom Echo becomes a copy of a creature that is copying something else, it becomes a copy of whatever that creature is a copy of.

  6. Nov 10, 2023 · Wizards of the Coast

    If the copied creature is a token, Deepfathom Echo copies the original characteristics of that token as stated by the effect that created that token. Deepfathom Echo doesn't become a token (although it might already be one).

  7. Nov 10, 2023 · Wizards of the Coast

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

  8. Nov 10, 2023 · Wizards of the Coast

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

  9. Nov 10, 2023 · Wizards of the Coast

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

  10. Nov 10, 2023 · Wizards of the Coast

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

  11. Nov 10, 2023 · Wizards of the Coast

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

  12. Nov 10, 2023 · Wizards of the Coast

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
The Lost Caverns of Ixalan Promos
The Lost Caverns of Ixalan PromosPLCI · $0.28
The Lost Caverns of Ixalan Promos
The Lost Caverns of Ixalan PromosPLCI · $0.60
The Lost Caverns of Ixalan
The Lost Caverns of IxalanLCI · $0.26
The Lost Caverns of Ixalan
The Lost Caverns of IxalanLCI · $0.36
Community

Decks using this card

1 public deck runs Deepfathom Echo.


MTGCommanderB4

Hakbal

Shotqueen
Shotqueen10 months ago
400