Darksteel Garrison
Artifact — Fortification
$0.34
Market price
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- May 1, 2007 · Wizards of the Coast
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- May 1, 2007 · Wizards of the Coast
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
- May 1, 2007 · Wizards of the Coast
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- May 1, 2007 · Wizards of the Coast
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
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Decks using this card
1 public deck runs Darksteel Garrison.



