Dance of the Manse
Sorcery
$1.84
Market price
$3.18
Foil
5
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Oct 4, 2019 · Wizards of the Coast
If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0.
- Oct 4, 2019 · Wizards of the Coast
If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.
- Oct 4, 2019 · Wizards of the Coast
An artifact creature or enchantment creature returned this way will be a 4/4 creature.
- Oct 4, 2019 · Wizards of the Coast
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
- Oct 4, 2019 · Wizards of the Coast
If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
5 public decks run Dance of the Manse.









