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Magic: The Gathering · Commander 2013 · Uncommon

Curse of Inertia

Enchantment — Aura Curse

$0.30

Market price

3

Public decks

Curse of Inertia
$0.30
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Enchant playerWhenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance." —Tezzeret

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#15,048
Keywords
Enchant
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Oct 17, 2013 · Wizards of the Coast

    A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

  2. Oct 17, 2013 · Wizards of the Coast

    Each of the Curses can be attached to any player, including the player who cast the Curse.

  3. Oct 17, 2013 · Wizards of the Coast

    Curse is an enchantment type, not a creature type (or any other kind of subtype).

  4. Oct 17, 2013 · Wizards of the Coast

    The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

  5. Oct 17, 2013 · Wizards of the Coast

    The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

  6. Oct 17, 2013 · Wizards of the Coast

    Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

  7. Oct 17, 2013 · Wizards of the Coast

    Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Commander Anthology
Commander AnthologyCMA · $0.32
Commander 2013
Commander 2013C13 · $0.30
Community

Decks using this card

3 public decks run Curse of Inertia.


MTGCommanderB2

Mind Seize (Commander 2013 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
500