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Magic: The Gathering · Dark Ascension · Rare

Curse of Bloodletting

Enchantment — Aura Curse

$2.03

Market price

$14.41

Foil

7

Public decks

Curse of Bloodletting
$2.03$14.41
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Enchant playerIf a source would deal damage to enchanted player, it deals double that damage to that player instead.

It is the demon's mark, an infernal claim on the flesh of the guilty.

Card Facts

Mana value
5
Colors
Color identity
EDHREC rank
#7,757
Keywords
Enchant, Double
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jan 22, 2011 · Wizards of the Coast

    Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.

  2. Jan 22, 2011 · Wizards of the Coast

    The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

  3. Jan 22, 2011 · Wizards of the Coast

    If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).

  4. Jan 22, 2011 · Wizards of the Coast

    If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Dark Ascension
Dark AscensionDKA · $2.03
Community

Decks using this card

7 public decks run Curse of Bloodletting.


MTGCommanderB2

Infect

sirmattbeardsly
sirmattbeardsly23 days ago
500
MTGCommander

Lynde

TheGentleman
TheGentleman9 months ago
300
MTGCommanderB3

shiko and narset's pile of debuffs

ET
etdeg1 year ago
600