ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Kaladesh Remastered · Rare

Cultivator's Caravan

Artifact — Vehicle

—

Market price

19

Public decks

Cultivator's Caravan
$-.--
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

: Add one mana of any color.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Facts

Mana value
3
Power / Toughness
5 / 5
Colors
Colorless
Produces
EDHREC rank
#2,977
Keywords
Rarity
Artist

Legality

Alchemy

Legal

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Sep 29, 2017 · Wizards of the Coast

    If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

  2. Sep 29, 2017 · Wizards of the Coast

    Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  3. Sep 29, 2017 · Wizards of the Coast

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

  4. Sep 29, 2017 · Wizards of the Coast

    Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

  5. Sep 29, 2017 · Wizards of the Coast

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

  6. Sep 29, 2017 · Wizards of the Coast

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

  7. Sep 29, 2017 · Wizards of the Coast

    You may tap more creatures than necessary to activate a crew ability.

  8. Sep 29, 2017 · Wizards of the Coast

    Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

  9. Sep 29, 2017 · Wizards of the Coast

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

  10. Sep 29, 2017 · Wizards of the Coast

    You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

  11. Sep 29, 2017 · Wizards of the Coast

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  12. Sep 29, 2017 · Wizards of the Coast

    When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  13. Sep 20, 2016 · Wizards of the Coast

    As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


8 printings
Aetherdrift Commander
Aetherdrift CommanderDRC · $0.28
Foundations Commander
Foundations CommanderFDC · $0.21
Foundations
FoundationsFDN · $0.21
March of the Machine Commander
March of the Machine CommanderMOC · $0.27
Neon Dynasty Commander
Neon Dynasty CommanderNEC · $0.29
Kaladesh Remastered
Kaladesh RemasteredKLR
Kaladesh Promos
Kaladesh PromosPKLD · $1.40
Kaladesh
KaladeshKLD · $0.29
Community

Decks using this card

19 public decks run Cultivator's Caravan; here are the 8 most recently updated.


MTGCommander

Choke

JO
Jopauper20 hours ago
500
MTGCommanderB3

Tannuk

Jamjar
Jamjar3 days ago
7700
MTGCommander

Niv-Mizzet, Parun

LU
Lucas7 days ago
400
MTGCommanderB1

Keen Engineering Foundations Preconstructed Commander Deck

WizardsOfTheCoast
WizardsOfTheCoast24 days ago
200
MTGCube

(The Real) Budget Spellslinger Commander Cube

TheGentleman
TheGentleman29 days ago
3900
MTGCommanderB3

Aloy la bebe (Copy)

IT
ittsgarccia8 months ago
600