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Magic: The Gathering · Tales of Middle-earth Commander · Rare

Courageous Resolve

Instant

—

Market price

$3.60

Foil

1

Public deck

Courageous Resolve
$3.60
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#10,536
Keywords
Fateful Hour
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Nov 3, 2023 · Wizards of the Coast

    Protection from your opponents means that the target creature has protection from each object controlled by those opponents. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.

  2. Nov 3, 2023 · Wizards of the Coast

    If you cast Courageous Resolve and your life total is 5 or less when it resolves, for the rest of that turn, no game effect can cause you to lose the game or cause any opponent to win the game. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, and so on. You keep playing.

  3. Nov 3, 2023 · Wizards of the Coast

    Courageous Resolve checks your life total only at the time it resolves. If it's 5 or less at that time, even if you gain life later in the turn, you'll still be unable to lose life or lose the game that turn, and your opponents will still be unable to win the game that turn.

  4. Nov 3, 2023 · Wizards of the Coast

    Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.

  5. Nov 3, 2023 · Wizards of the Coast

    If you cast Courageous Resolve in a Two-Headed Giant game and your team's life total is 5 or less when it resolves, your team can't lose the game that turn and the opposing team can't win the game that turn.

  6. Nov 3, 2023 · Wizards of the Coast

    Courageous Resolve doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature with infect deals damage to you, you'll still receive that many poison counters.

  7. Nov 3, 2023 · Wizards of the Coast

    Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total won't change as a result.

  8. Nov 3, 2023 · Wizards of the Coast

    Spells and abilities that would normally cause you to lose life still resolve, but the life-loss part simply has no effect.

  9. Nov 3, 2023 · Wizards of the Coast

    You can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.

  10. Nov 3, 2023 · Wizards of the Coast

    Effects that replace an event with having you lose life (such as Tainted Remedy) will end up replacing the event with nothing.

  11. Nov 3, 2023 · Wizards of the Coast

    If an effect says to set your life total to a certain number and that number is less than your current life total, that part of the effect won't do anything.

  12. Nov 3, 2023 · Wizards of the Coast

    If an effect would cause you to exchange life totals with another player whose life total is lower than yours, the exchange won't happen. Neither player's life total changes.

  13. Nov 3, 2023 · Wizards of the Coast

    In a Commander game, combat damage you're dealt by a commander is still tracked, even if you don't lose life as a result.

  14. Nov 3, 2023 · Wizards of the Coast

    You can choose not to target a creature just to draw a card and, if you have 5 or less life, to get the additional effects listed. However, if you do choose a target, and that target is illegal at the time Courageous Resolve tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card, and the additional effects won't occur even if you have 5 or less life.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Tales of Middle-earth Commander
Tales of Middle-earth CommanderLTC · $0.72
Tales of Middle-earth Commander
Tales of Middle-earth CommanderLTC · $3.60
Community

Decks using this card

1 public deck runs Courageous Resolve.


MTGCommanderB3

Bacteria

Hungry
Hungry3 months ago
400