Cosmium Confluence
Sorcery
$0.23
Market price
$0.22
Foil
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalVintage
LegalAlchemy
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalTLR
Not legalRulings
- Nov 10, 2023 · Wizards of the Coast
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
- Nov 10, 2023 · Wizards of the Coast
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
- Nov 10, 2023 · Wizards of the Coast
Notably, the second mode doesn't require any targets. You choose the Cave you control that will be affected as Cosmium Confluence is resolving. You may choose a Cave you just put onto the battlefield with the first mode, if applicable.
- Nov 10, 2023 · Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
- Nov 10, 2023 · Wizards of the Coast
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Cosmium Confluence more than once, you choose the relative order to destroy the target enchantments.
- Nov 10, 2023 · Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.
- Nov 10, 2023 · Wizards of the Coast
If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- Nov 10, 2023 · Wizards of the Coast
If all targets for the chosen modes become illegal before a Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
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