Connecting the Dots
Enchantment
—
Market price
$0.66
Foil
0
Public decks
Rules Text
"How could I have missed it? The answer was right in front of me all along!"
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalRulings
- Feb 2, 2024 · Wizards of the Coast
Each Connecting the Dots you control has its own set of face-down exiled cards. Connecting the Dots's last ability puts only those cards into your hand, not those of any other Connecting the Dots.
- Feb 2, 2024 · Wizards of the Coast
If Connecting the Dots leaves the battlefield before you activate its last ability, any cards exiled by its triggered ability remain exiled face down for the rest of the game. (You still can't look at them.) If you somehow return the same Connecting the Dots to the battlefield, it will be a different object with no connection to those face-down cards.
- Feb 2, 2024 · Wizards of the Coast
You can pay the cost of "discard your hand" even if your hand contains zero cards.
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