Commandeer
Instant
$3.63
Market price
$12.07
Foil
3
Public decks
Rules Text
Off the Rails? Serial Train Robber Strikes Again!
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTimeless
LegalVintage
LegalHistoric
BannedAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Feb 1, 2007 · Wizards of the Coast
If you Commandeer a spell for which buyback has been paid, the card returns to its owner's hand.
- Jul 15, 2006 · Wizards of the Coast
After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
- Jul 15, 2006 · Wizards of the Coast
You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
- Jul 15, 2006 · Wizards of the Coast
If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
- Jul 15, 2006 · Wizards of the Coast
If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
- Jul 15, 2006 · Wizards of the Coast
If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
- Jul 15, 2006 · Wizards of the Coast
You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
- Jul 15, 2006 · Wizards of the Coast
You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
3 public decks run Commandeer.









