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Magic: The Gathering · Marvel Super Heroes Commander · Rare

Clever Concealment

Instant

$4.83

Market price

29

Public decks

Clever Concealment
$4.83
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#546
Keywords
Convoke
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jan 12, 2024 · Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

  2. Jan 12, 2024 · Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

  3. Jan 12, 2024 · Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  4. Jan 12, 2024 · Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

  5. Jan 12, 2024 · Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  6. Jan 12, 2024 · Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  7. Feb 4, 2023 · Wizards of the Coast

    An attacking or blocking creature that phases out is removed from combat.

  8. Feb 4, 2023 · Wizards of the Coast

    Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

  9. Feb 4, 2023 · Wizards of the Coast

    As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.

  10. Feb 4, 2023 · Wizards of the Coast

    Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  11. Feb 4, 2023 · Wizards of the Coast

    Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.

  12. Feb 4, 2023 · Wizards of the Coast

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  13. Feb 4, 2023 · Wizards of the Coast

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


6 printings
Marvel Super Heroes Commander
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Marvel Super Heroes Commander
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The List
The ListPLST · $8.87
Community

Decks using this card

29 public decks run Clever Concealment; here are the 8 most recently updated.


MTGCommander

grrrrr wheres the booty

sirmattbeardsly
sirmattbeardsly20 days ago
400
MTGCommander

The Captain and his Station Crew

SY
Syther8402 months ago
800
MTGCommanderB3

Hazezon

xedeon
xedeon2 months ago
1600
MTGCommanderB2

The Fantastic Four Collector's Edition (Marvel Super Heroes Commander Precon Decklist)

WizardsOfTheCoast
WizardsOfTheCoast4 months ago
900
MTGCommander

Jin Sakai (Bracket 2) (Copy)

CU
Cunsmook8 months ago
400
MTGCommanderB1

Limit Break (Final Fantasy Commander Preconstructed Deck) (Copy)

IT
ittsgarccia8 months ago
300