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Magic: The Gathering · Murders at Karlov Manor · Uncommon

Case of the Gorgon's Kiss

Enchantment — Case

$0.19

Market price

$0.22

Foil

0

Public decks

Case of the Gorgon's Kiss
$0.19$0.22
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

When this Case enters, destroy up to one target creature that was dealt damage this turn.To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

Card Facts

Mana value
1
Colors
Color identity
EDHREC rank
#22,147
Keywords
Solved
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Feb 2, 2024 · Wizards of the Coast

    The "to solve" ability of Case of the Gorgon's Kiss looks at what type the cards are after they move to the graveyard to determine whether the ability should trigger, regardless of any types they may have had before they were in the graveyard. For example, a creature card that has become a noncreature permanent will count toward the ability's condition when it's put into a graveyard. By contrast, a noncreature card that has become a creature on the battlefield will not count toward the ability's condition when it's put into a graveyard.

  2. Feb 2, 2024 · Wizards of the Coast

    Tokens are not cards and, as such, do not count toward Case of the Gorgon's Kiss "to solve" ability.

  3. Feb 2, 2024 · Wizards of the Coast

    Each Case has two special keyword abilities: to solve and solved.

  4. Feb 2, 2024 · Wizards of the Coast

    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  5. Feb 2, 2024 · Wizards of the Coast

    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  6. Feb 2, 2024 · Wizards of the Coast

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  7. Feb 2, 2024 · Wizards of the Coast

    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  8. Feb 2, 2024 · Wizards of the Coast

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  9. Feb 2, 2024 · Wizards of the Coast

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

  10. Feb 2, 2024 · Wizards of the Coast

    Cases don't lose their other abilities when they become solved.

  11. Feb 2, 2024 · Wizards of the Coast

    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

Printings

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2 printings
Murders at Karlov Manor
Murders at Karlov ManorMKM · $0.16
Murders at Karlov Manor
Murders at Karlov ManorMKM · $0.19
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