Magic: The Gathering · March of the Machine · Uncommon
Captive Weird
Creature — Weird
$0.16
Market price
$0.27
Foil
1
Public deck
Rules Text
Front · Captive Weird
Defender: Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
Back · Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
The Furnace Host saw no need for such caution.
Card Facts
Mana value
1
Power / Toughness
1 / 3
Colors
Color identity
EDHREC rank
#26,519
Back P / T
3 / 3
Rarity
Artist
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
1 printing
Community
Decks using this card
1 public deck runs Captive Weird.



