Call to the Grave
Enchantment
$1.16
Market price
$15.05
Foil
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalPremodern
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Sep 22, 2011 · Wizards of the Coast
If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.
- Sep 22, 2011 · Wizards of the Coast
If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it.
- Sep 22, 2011 · Wizards of the Coast
In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Call to the Grave.


