Call the Coppercoats
Instant
$7.38
Market price
11
Public decks
Rules Text
When the alarm crystals flash, Drannith's finest answer the call.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Apr 17, 2020 · Wizards of the Coast
Any target opponents that are no longer legal targets by the time Call the Coppercoats resolves won't have their creatures counted when determining how many tokens you create.
- Apr 17, 2020 · Wizards of the Coast
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
- Apr 17, 2020 · Wizards of the Coast
The mana value of a strive spell doesn't change no matter how many targets it has.
- Apr 17, 2020 · Wizards of the Coast
If this spell is copied and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- Apr 17, 2020 · Wizards of the Coast
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional cost for any targets beyond the first.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
11 public decks run Call the Coppercoats; here are the 8 most recently updated.









