Call of the Full Moon
Enchantment — Aura
$0.07
Market price
$0.42
Foil
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 22, 2015 · Wizards of the Coast
Call of the Full Moon's last ability will look at the entire previous turn, even if Call of the Moon wasn't on the battlefield for some or all of that turn. For example, if you cast Call of the Full Moon and another spell on the same turn, you'll have to sacrifice Call of the Full Moon at the beginning of the upkeep of the following turn.
- Jun 22, 2015 · Wizards of the Coast
A single player must have cast two or more spells during the previous turn for Call of the Full Moon's last ability to trigger. If multiple players each cast just one spell during that turn, the ability won't trigger.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Call of the Full Moon.


