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Magic: The Gathering · Innistrad: Midnight Hunt · Rare

Brutal Cathar

Creature — Human Soldier Werewolf

$0.29

Market price

$0.44

Foil

0

Public decks

Brutal CatharMoonrage Brute
$0.29$0.44
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Front · Brutal Cathar
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Back · Moonrage Brute
First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Card Facts

Mana value
3
Power / Toughness
2 / 2
Colors
Color identity
EDHREC rank
#18,389
Keywords
Transform, Daybound, First Strike, Ward, Nightbound
Back P / T
3 / 3
Rarity
Related cards
Day // NightHelperDay // Night

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Sep 24, 2021 · Wizards of the Coast

    If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.

  2. Sep 24, 2021 · Wizards of the Coast

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  3. Sep 24, 2021 · Wizards of the Coast

    The exiled card returns to the battlefield immediately after this creature leaves the battlefield. Nothing happens between the two events, including state-based actions. The two creatures aren't on the battlefield at the same time. For example, if the returning creature is a Clone, it can't enter the battlefield as a copy of Brutal Cathar or Moonrage Brute.

  4. Sep 24, 2021 · Wizards of the Coast

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  5. Sep 24, 2021 · Wizards of the Coast

    In a multiplayer game, if Brutal Cathar's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

  6. Sep 24, 2021 · Wizards of the Coast

    Brutal Cathar's ability creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Brutal Cathar (or Moonrage Brute) leaves the battlefield.

  7. Sep 24, 2021 · Wizards of the Coast

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  8. Sep 24, 2021 · Wizards of the Coast

    If Brutal Cathar leaves the battlefield before its enters-the-battlefield/transforms-into ability resolves, the target creature won't be exiled.

  9. Sep 24, 2021 · Wizards of the Coast

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  10. Sep 24, 2021 · Wizards of the Coast

    A transforming permanent doesn't leave the battlefield as it transforms. If Brutal Cathar transforms into Moonrage Brute, the exiled cards remain exiled. If it transforms with its triggered ability on the stack, that ability will still exile the target creature.

  11. Sep 24, 2021 · Wizards of the Coast

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  12. Sep 24, 2021 · Wizards of the Coast

    Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

  13. Sep 24, 2021 · Wizards of the Coast

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  14. Sep 24, 2021 · Wizards of the Coast

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  15. Sep 24, 2021 · Wizards of the Coast

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  16. Sep 24, 2021 · Wizards of the Coast

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Innistrad: Double Feature
Innistrad: Double FeatureDBL · $0.62
Innistrad: Midnight Hunt Promos
Innistrad: Midnight Hunt PromosPMID · $1.33
Innistrad: Midnight Hunt
Innistrad: Midnight HuntMID · $0.27
Innistrad: Midnight Hunt
Innistrad: Midnight HuntMID · $0.29
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