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Magic: The Gathering · Bloomburrow Commander · Rare

Brightcap Badger

Creature — Badger Druid

$2.46

Market price

9

Public decks

Brightcap Badger
$2.46
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Front · Brightcap Badger
Each Fungus and Saproling you control has ": Add ."At the beginning of your end step, create a 1/1 green Saproling creature token.
Back · Fungus Frolic
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)

Card Facts

Mana value
4
Power / Toughness
3 / 4
Colors
Color identity
Produces
EDHREC rank
#3,524
Rarity
Artist
Related cards
SaprolingTokenSaprolingOn an AdventureHelperOn an Adventure

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jul 26, 2024 · Wizards of the Coast

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Brightcap Badger is a green creature card whose mana value is 4.

  2. Jul 26, 2024 · Wizards of the Coast

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  3. Jul 26, 2024 · Wizards of the Coast

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library") and Brightcap Badger is on top of your library, you can cast Fungus Frolic, but not Brightcap Badger.

  4. Jul 26, 2024 · Wizards of the Coast

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  5. Jul 26, 2024 · Wizards of the Coast

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  6. Jul 26, 2024 · Wizards of the Coast

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  7. Jul 26, 2024 · Wizards of the Coast

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  8. Jul 26, 2024 · Wizards of the Coast

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  9. Jul 26, 2024 · Wizards of the Coast

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  10. Jul 26, 2024 · Wizards of the Coast

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  11. Jul 26, 2024 · Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  12. Jul 26, 2024 · Wizards of the Coast

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Bloomburrow Commander
Bloomburrow CommanderBLC · $2.19
Bloomburrow Commander
Bloomburrow CommanderBLC · $2.46
Community

Decks using this card

9 public decks run Brightcap Badger; here are the 8 most recently updated.


MTGCommanderB1

Bello

SA
Sandwitchsmash3 hours ago
700
MTGCommander

Draggin’ Deez Saps

SY
Syther8403 days ago
900
MTGCommanderB2

Yorvo Greens All Over the Place

TheGentleman
TheGentleman7 months ago
600
MTGCommander

Celes, Rune Knight [B3]

BA
Badkreeps9 months ago
300