Booby Trap
Artifact
$1.00
Market price
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalPremodern
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Aug 1, 2005 · Wizards of the Coast
The choice of which card to name is part of the resolution of the spell or ability which puts Booby Trap onto the battlefield. It can’t be countered.
- Aug 1, 2005 · Wizards of the Coast
If an effect causes the player to draw multiple cards, each card is revealed as it’s drawn. If Booby Trap’s ability triggers, it will go on the stack once the card-drawing effect has concluded.
- Aug 1, 2005 · Wizards of the Coast
If a single Booby Trap’s ability triggers multiple times, then only the first ability to resolve causes Booby Trap to be sacrificed and damage to be dealt.
- Aug 1, 2005 · Wizards of the Coast
If Booby Trap’s last ability is countered, Booby Trap remains on the battlefield (and no damage is dealt).
- Oct 4, 2004 · Wizards of the Coast
The “if you do” part is only done if you successfully sacrifice this card. In other words, it has to be on the battlefield when the trigger resolves or it does not deal damage.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Booby Trap.





