Blood Sun
Enchantment
$0.40
Market price
$1.33
Foil
1
Public deck
Rules Text
As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Jan 19, 2018 · Wizards of the Coast
A mana ability is an ability that produces mana, not an ability that costs mana.
- Jan 19, 2018 · Wizards of the Coast
Land cards not on the battlefield aren’t affected.
- Jan 19, 2018 · Wizards of the Coast
If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
- Jan 19, 2018 · Wizards of the Coast
If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
- Jan 19, 2018 · Wizards of the Coast
If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
- Jan 19, 2018 · Wizards of the Coast
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Blood Sun.




